|T28 Super Heavy|
This is the tier VIII American experimental. In game the T-28, or Doom turtle, is a very powerful machine with a monstrous gun that rips enemies to shreds. The reload is 8 seconds when fully ugraded meaning that you better make your shots count. The vehicle speed is pretty slow and the T-28 has a narrow gun arc which makes the tank extremely easy to put out of action by flanking it. The armor, just like with any experimental, is much thicker than that of WWII tanks. The T-28 should be played like a TD (Tank Destroyer) since it excells in long range gunnery duels, it can also handle itself in close combat but it's strongly recomended to NOT get up close and personal unless the enemy has no chance of flanking you. Played correctly you should always finish towards the top of the list and can easily change the battle outcome.
Some how to take out tips;
-Flanking the T-28 is your best bet to taking it out, since it has no turret and the gun arc is narrow the worst thing that can happen to a T-28 driver is getting flanked. Flank it and force them to turn at you which can allow a teammate to join the feast alongside you.
-Side huging a T-28 is a usefull tactic. Want to prevent the T-28 from firing at you? Want to let a teammate survive to take out the T-28 quicker? side huging can be lethal so its a good tactic to employ.
How to play tips;
-Your strength in the T-28 is to keep distance between yourself and the enemy. You must pummel the enemy with devastating shots and prevent them from getting close enough to start flanking maneuvers
-Use the PHENOMENAL gun depression of the T-28 to your advantage, you can peek over hills and show little armor while having a good shot at the enemy while the enemy has a very small target to hit.
-In situations were its a 2 vs 2 or 1 vs 1 the T-28 has the weakness of being slow so a faster tank can snatch the flag and humiliate the T-28 by being too fast to catch up to so camping by your flag or capturing the enemy flag is a good way to stop the enemy from winning by capping. At least the enemy WILL have to either accept a draw or will have to face your fearsome gun
-If you want to do well just make sure never to expose the weak sides especially to another experimental or your round will be over quick. If you keep them in front of you even a Maus or multiple smaller tanks will feel the pain while dishing only small amounts to you in return.